I was testing out Tom’s Mesh Sculpting script and I got an idea for another type of feature. Wouldn’t be nice to be able to have a Vertex Sculpting feature that let the user use Blenders mesh smoothing features and proportional editing with a negative and positive stylus? This stylus feature could “slide” over the mesh surface smoothing out the shape. This could allow a Blender modeler to reshape their mesh surface by smoothing, pushing and pulling the vertexes into an organic shape. This seems like it would be a cool script.
Imagine roughing out a model and finishing it up by sculpting the vertexes into shape. We could add more loops as we defined the shape and sculpt the mesh even more.
What do you think? Is this a good idea?