Hey guys,
I’m trying to unwrap a simple geometry in the latest Blender 2.5 Beta.
Coming from a different 3D package some things are new to me and I stumbled over a strange behaviour I can’t figure out: When I select a vertex in the UV editor, it’s other representations (as part of different faces) are selected as well.
I put a file here which maybe explains it a little better:
I want to merge those two UV vertices as they are the same vertex in my geometry and I want them to align cleanly, but whenever I select one for moving it, the other gets selected as well, so I can’t move one without moving the other.
In an older Blender Documentation I found something about a ‘Stick UVs to Mesh Vertex’ option, has that something to do with it?
bye,
Thomas