If I want to move a mesh and snap it into position using a specific vertex, the only way I’ve found that works is by changing the mesh’s origin to be that vertex.
I move the 3d cursor to the vertex and then set the origin to the 3d cursor.
BUT if I want move a linked duplicate copy of this object, I can’t change the origin because all the duplicates’ origins will change and they will all move out of position.
So when using grab, why can’t you grab select the nearest vertex on the object you are grabbing?
There seems to be no option for this.
If it can be done, how is this done, please?
In Softimage XSI you can create a temporary pivot to do this. I imagine you’d call this a “temporary origin” in Blender.
Thanks in advance.