I’m sure I have simply not configured the armature correctly; however, I cannot find out what the problem is. What would cause the vertexes to not deform fully with the bone?
Here is an example picture: http://imgur.com/fQRGA.jpg
The toes of the are painted (with weight 1.0) for the toe bones. I am looking for the armature to act as a true skeleton, with the mesh staying around the bone.