How can I prevent this from happening?
Another similar issue:
Another similar issue:
If I manually set some vertices of a mesh to 0 weight, some vertices close to the bone will not keep their setting, as shown in this picture:
Hi Sprakle,
I´m not sure what´s your problem, I can´t see it from the pictures, but maybe these fundamentals may help you:
When you apply bones weights to a vertex it´s always the ratio of weights to different bones that counts.
When the weight of bone1 is 0.5 and the weight of bone2 is also 0.5, then the vertex will follow 50% bone1 and 50% bone2.
When the weight of bone1 is 1 and the weight of bone2 is also 1, then the vertex will also follow 50% bone1 and 50% bone2.
When bone1 is the only weight on the vertex then the actual value of the weight of bone1 is insignificant, it´s the only influence and the vertex will follow it by 100%.
When bone1 was the only influence but afterwards the weight was set to zero, then it may still be that the vertex still follows bone1. The weight may not be exactly zero due to mathematic operations and even if the weighgt is very low, it´s the only influence.
In this case you have to set a weight to another bone significantly greater than the weight of bone1. Then the vertex will not follow bone1 anymore.
Cheers, Georg
Thanks, I didn’t understand that until now. I’ve solved both problems (really just the same one).