I am having a very basic issue. I am somewhat familiar with Blender2.49 but I am now trying to learn 2.5 and the differences are making me nuts. I might have been better off starting with 2.5
I know the IPO window no longer exists and has been replaced with the f-curve (I think). Setting up a texture and I need to get the texture to animate the Z-offset. I sat an stared at the screen for an hour before I discovered that you activate the texture Z-offset channel in the F-Curve driver editor by right clicking the Z-offset value and clicking on the menu entry. But once I get it active I cannot figure out how to directly edit the curve and I cannot seem to get it to do anything in the animation render. Is there a tutorial somewhere that would cover this in 2.5 or is there something simple I may be missing? How do I get a texture Z-offset value on the F-Curve chart instead of on the driver chart?