Still getting to grips with Blender, having a problem though with something very simple. I was trying to model a ring shape (letter “0” kinda thing)
I tried three different ways of doing it but all seemed to give me a poor final render, while the model looked ok in edit mode as soon as it was shaded or rendered it looked quite poor as it had artifacts and visible seams.
I was wanting to model it without using subdivs, I created it with 32 vertices around the perimeter, I thought this would look smooth enough when clicking “set smooth” but whichever way I constructed it the render doesnt look totally smooth
Is this something that is to be expected or maybe I just need to use more vertices around the perimeter ?
Thanks for any tips