I’m fairly new to modeling still, but I’m getting better.
I’m making a character for a game.
And as such, I want my character to be optimized, but still look good. I’ve got my model basically finished mesh-wise, at 1.8k polys which is perfect imo.
Now what I want to know:
Is it a good idea to try using normal maps to add more detail? It’s somewhat of a cartoon style game, but the more detail the better right? (Do normal maps cause any decrease in performance?)
(What about using normal maps on a LOT of things, like on every tree, every wall, etc.)
Fur…I think it would look better if my character had fur, however I’m not sure if it would play well in a game. Opinions?
(I’m thinking fur would be much more suitable for cut scenes…)
What about soft bodies? I would like my character’s ears and tail to sort of bounce around. But again, I don’t want much performance decrease by soft bodies. Will it affect it much?
Sorry if these are stupid questions, but I’ve never done anything with modeling besides actual geometric kind of stuff.
(hopefully this was the right section too…>.<)