It seems I have a very basic understanding problem…
In the attached blend file I have a cylinder that is “rigged” with one bone. I did some weight painting on the cylinder with a nice gradient from top to bottom (top = weight 1, bottom = weight 0). Now when I rotate the bone, why does the whole cylinder rotates a 100% with the bone? I would have expected that only the top would rotate a 100% (because of weight 1) and the bottom would not rotate at all (because of weight 0).
Is my understanding wrong?
Thanks and kind regards
weight.blend (1.3 MB)