OK, this is very frustrating because this is a very simple problem and I don’t know why it is happening.
In example 1) I just created a very simple flat 2d quad poly made up of only 4 points that has no duplicated geometry or scaling issues.
In example 2) I just selected the verts and tried to bevel them evenly and this is the result.
I am doing this in Blender 2.83 but have also tried this in Blender 2.93 as well with the same problem.
It doesn’t matter if I choose ‘Offset’, ‘Width’ or ‘Depth’, I still get the same disproportionate bevel. Even if I go back into Object mode and apply all the transformations, I still get the same result.
I’m working on something where I need the vertex beveling to be even from the selected points and I’ve never had this problem before. I mean, this is such a simple shape. This should not be a problem.
Is there a setting I am missing? Do I have something already activated that I shouldn’t? Is there an addon which will gaurantee the correct even beveling that I want?