I have a very dense mesh at around 1,600,000 triangles and I have another simplified version of 3000 triangles.
I like the fact that “Dirty Vertex” in Vertex Painting, give me the cavity/curvatures of the model, really fast.
Now… I would like to export that Vertex Color map out of blender or baked from the Hi-res model into the Low-res model. It’s out of question to bake the Vertex Color map to an UV for the Hi-res (too many polys to manage). So here are my questions:
How can i bake the Vertex Color map from the Hi-res model to an UV Texture for the Low-res model?
If that is not possible, how can I export the Hi-res model with the Vertex Color Map attached out of blender?
Thanks in advance