I’m trying to render a huge model (nope, I’m afraid it can’t be smaller, it is a very big and highly detailed building: a cathedral). The .blend file containing it is 250mb, after importing an 80mb .3ds file. This model was created outside Blender (it needs to be very accurate, up to a cm). I have managed to render it in Yafray, but I wanted to try it in the Blender Internal Renderer.
The problem is that when I try to start the radiosity process (the Collect Meshes button), my PC ends up without any free memory and the program crashes. I’ve tried increasing the pagefile size, but it doesn’t seem to help. I’ve also tried less complex renders, and they work fine.
I was just wondering if it is worth doing this in the Blender internal, or if it would be better to just leave it to Yafray (the thing is, I’d like to do an animated photorealistic walkthrough of it). And, if you think it’s worth using the internal renderer, what do you think I could do to get it to work?
Thanks in advance for your help!
(Core 2 Duo 6400, 2.13 GHz / 2GB RAM / ATI Radeon 1650 256 mb)