very little building


(zanidip) #1

hi !
my last work, made and rendered with blender.

http://blenderclan.tuxfamily.org/html/uploads/img437e1584552ac.jpg

the character

and this made by mrkwh


(eon2004) #2

Great !
How do you maked blurry reflections?


(WAYOFF) #3

wow.
really nice.
I love the machine its material in the back.


(Blenderist) #4

nice :stuck_out_tongue:


(nehpets) #5

wow, this is really nice…the detail inside the walls is amazing !

i might ask…were the blurry reflections made with a noise texture set to slight NOR ?


(Socksy) #6

Very original idea! Well done!


(Rore) #7

Excellent :smiley:
I like a lot the clean and soft look of everything. Great work :slight_smile:

(et si les zani sont + sexy que les playmobils, pk c’est pas des zanis partout sur l’image? mwahaha)


(tedi) #8

style is very cool, but - imho - you could improve the impact much by lowering the reflectivity of the floor - it’s too much (for my taste at least).

id even experiment with baking radiosity (or simple lights) into engine(??) parts vertex colors - so it would retain the clean looks but have some of that shaded vibe and more impact (or just place lights differently inside the building…).

next thing i’d do is to over-render the pic and then scale it down in a 2d editor - so it would appear crisper - imho the looks wants that.

hope that helps - well this basically isn’t a criticism.


(zanidip) #9

think’s for your comments :slight_smile:

i might ask…were the blurry reflections made with a noise texture set to slight NOR ?

yes, with raymirror and over rendered for a clean result.

next thing i’d do is to over-render the pic and then scale it down in a 2d editor - so it would appear crisper - imho the looks wants that.

yes, i had do it! the initial render is 3200 * 2400, resize with gimp.

++

zanidip