Very low FPS on a simple scene

Whenever I try to zoom in or work within this scene, the FPS drops to 2-5 fps a second and causes up to 100% GPU Utilization (Blender 4.2 LTS). Scene has less than 10k polygons.

Wave.blend (1.6 MB).

temp

I’m using a GeForce RTX 2060, AMD Ryzen 7 5700G, 16 Gigs of ram

While poly count isn’t high, your material isn’t simple and also has values that have drivers. So there’s so refreshing/rebuilding of the shader happening as you playback, and that adds some overhead.

But beyond that, I opened it in 4.1 and 4.2. Playback is certainly slower in 4.2 render view (10 FPS), but if you uncheck Shadows in your render tab - you’ll see the speed return.

Obviously turn it back on when you render, if needing shadows.

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Blocking Shock.001 from view will improve the frame speed to some extent.

The alternative is to simplify and use nodes for testing, and to use existing nodes for rendering.

※ Fundamentally, performance improvements beyond hardware limits are not possible.

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Blender 4.2 / 4.3 is extremely slow at the moment and I hope someone will take care of it soon.

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Wasn’t aware that drivers had such an impact on performance. Also is 4.2 generally slower overall or is it just in niche circumstances?

I might have to downgrade to an earlier version if that’s the case. Tbf it felt slower and more intensive than previous versions but I thought I was suffering from hardware issues