Whenever I try to zoom in or work within this scene, the FPS drops to 2-5 fps a second and causes up to 100% GPU Utilization (Blender 4.2 LTS). Scene has less than 10k polygons.
While poly count isn’t high, your material isn’t simple and also has values that have drivers. So there’s so refreshing/rebuilding of the shader happening as you playback, and that adds some overhead.
But beyond that, I opened it in 4.1 and 4.2. Playback is certainly slower in 4.2 render view (10 FPS), but if you uncheck Shadows in your render tab - you’ll see the speed return.
Obviously turn it back on when you render, if needing shadows.
I might have to downgrade to an earlier version if that’s the case. Tbf it felt slower and more intensive than previous versions but I thought I was suffering from hardware issues