My son and I are very new to Blender and I can’t render the gus example from the blender 2.3 book. I am using version 2.44 for Mac PPC w/ 2.3 python. I have 2.3 python. I have 3.2 GB memory, 64 MB VRAM. I ran in terminal and get this message;studios-power:~ Work$ /Applications/blender.app/Contents/MacOS/blender -b /Users/Work/DLC_Web/Blender/gus,\ daddy.blend -f 1
Compiled with Python version 2.3.5.
Checking for installed Python… got it!
blender(2339) malloc: *** vm_allocate(size=69632) failed (error code=3)
blender(2339) malloc: *** error: can’t allocate region
blender(2339) malloc: *** set a breakpoint in szone_error to debug
Malloc returns nill: len=65536 in memarena malloc, total 3462694036
Can anyone kick me in the right direction. I am comfortable in terminal, libraries and any other extra efforts normally found working with open source software.
This may not help but try running in a lower color resolution (i.e Colors: Thousands).
Hi Silver Mon ya. very good to be hangin wit da junior, mon. Welcome to dees forum, is a happy place. A little reggae music for the new mon, ya? You’s got da screaming Apple, that’s sure enuf - wish I had de 3.2Gigs of ram. Don’t know what dat teeeeeeny VRAM is, but if it be Video Ram, well, it still be teeeeeeny.
But, you got da hated Malloc returns nil, which means that Blender cannot get what it needs, which is very bad. Usually that is because de model you have is soooooo big, but that don’t make no sense 'cause Gus, he be a little fella.
If you would open up a Polorix account at Polorix.net, you can upload your daddy.blend file dere, and give us the hyperlink here so we can take a looksie to see if ya gone crazy with your verticies or whatever.
Now with the Apples, you gots to give Blender some rights, in Finder, to the folders it tries to render to, you know that?
Have you been able to render just de cube in the blue? and Save the image?
We sure you will have lots of fun with the son, making cool stuff. I’m a Dad myself and my son and I talked about designing an airsoft gun today.
Maybe your model is too complex. Select Gus, and look at the top header (on the information window) next to the green bar that says www.blender.org 244 with the blender logo. What number does it say after Ve: ? On my Gus, it has 3814 verticies. This is the body only, no eyes or buttons
Thank you Egan and Papa Smurf,
I am thinking the verticies might be wrong. Egan is showing 3814 my sons’ has 351752, a big difference. I think he’ll have to do it over with me watching over his shoulder. If the trouble persist I’ll check out Polorix.net so you can take a closer look. My sons’ main interest in blender is to see if he can do short animations of walkups to houses he is designing for his architecture portfolio for college application. I’d like to produce something for my work, I’m a holloware and pen designer.
hrm. i am probably way off, but if it is malloc could it have something to do with that old problem, iirc, that blender doesn’t like more than 2GB of memory? or am I just making that up?
hrm. i am probably way off, but if it is malloc could it have something to do with that old problem, iirc, that blender doesn't like more than 2GB of memory? or am I just making that up?
I don’t know about this, but I have used more than 3 gigs for fluid sims, although it can sometimes get temperamental at those levels.
Gus shouldn’t be pushing the upper limits on RAM though. That’s a lot of verts. I’ve found that some of my students accidentally activate and apply multires and wind up with ridiculous amounts of verts, to the point that the model is pretty much opaque with verts in edit mode. I can imagine this leading to problems. If this is the case, without understanding how to work with multires meshes, your best bet may be to start from scratch.
If your mesh doesn’t look clogged with vertices in edit mode, then the mesh might have been unnecessarily doubled or copied multiple times, in which case W key-> remove doubles might help to clean things up.
I am comfortable in terminal, libraries and any other extra efforts normally found working with open source software.
One of the things I loved about Blender from the beginning is that these extra efforts are amazingly not usually necessary when working with Blender. Once you get past this hiccup I think you’ll probably agree. Sorry to hear about the crashing though…