I’ve been having to use Maya recently since I’ve started studying 3D on a design course. I like using Blender where I can, and would like to keep my Blender skills up on par with what I can do in other applications.
Here’s a fairly crappy mock-up of a light bulb.
Blend file download: http://www.tinyurl.com/2dbg34
Just a couple of basic shapes and material settings taken straight from the Noob2Pro Wikibook http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Every_Material_Known_to_Man
I would be interested in knowing the kinds of things that should be done to make the bulb more realistic. Different styles aside, I’m referring to…
- The glass is currently one solid shape. How should I go about defining the thickness of the material? Do I have to boolean cut a smaller bulb from the inside or is there a way of defining “surface thickness” to the overall mesh (Maya does this).
- How should I go about building a “screw in” section at the bottom base part like this…?
- What is a good way to go about making the spring filament in the middle?
- …anything else people would like to point out.Okay, going to bed now. Looking forward to see what people suggest.