I cant figure out, how to scale the texture over the whole bullet so it looks nice.
I tried a lot, watched hours of tutorials (now I know more about UV unwraping at least )
By default the texture coordinates are UVs which you haven’t laid out for your model.
You can use Generated coordinates instead using a Texture Coordinate node. The mapping node just flips the coordinates so the dark areas are at the rear of the bullet
Thank you so so so much for this super fast answer!
If you want I can mention you in my project
Yeah I saw that problem with the distortion. I tried to UV unwrap but didnt get it, how to place/unwrap it so those lines in the texture are pointing to the hole. Any advice?