I’ve got a subsurf mesh to which I’ve applied the subsurf modifier and am now in the process of optimizing/cleaning it. To do so, the most straight-forward thing to do has been to select sequential planar (or nearly-planar) edges, select their corresponding edge loops (Ctrl-E > Edge Loop), nuke the verts, and then bridge (using the Edge Tools script) the remaining border edges.
However, the edge loop selection takes a really long time. The mesh right now stands at 100,000 faces, which doesn’t strike me as incredibly high. Is this a common issue, or something unusual? Does anyone have any idea what might be going on here, and how to solve it?
At this rate, I might have this model cleaned up by next week.
Side note: is there a non-destructive way to delete multiple parallel edge loops? I’ve been doing some searching and a lot of the responses I see are along the lines of, “Well, you can’t have non-four-sided faces, so no.” However, that’s not really what I’m looking for – I want to end up with four-sided faces once the operation is completed; I just want to essentially do what I’m already doing, but consider that a single “delete” operation.
Using 64-bit 2.57b, if that helps.