I’m trying to use snap-to-vertex while moving objects in object mode.
My question is: how is this feature supposed to behave in object mode?
I would have expected that it snaps the object’s origin to a given vertex … right?
Well, I’m not getting that behavior at all. This is what I’m getting:
Before I “grab” the ruby-shaped object. Note: vertex snapping is on, and I’m in object mode.
After I snap to the right-most vertex of the decagon. Screencap doesn’t show my mouse, but it’s directly on top of the orange circle.
This is even weirder. I try to snap to an adjacent vertex above the previous one, and the object snaps down!
What’s going on here? Am I doing it wrong? Is this a bug?
Until I can get snapping to work as I expect, I can always select the vertex, then “cursor to selection”, select the object, then “object to cursor”. But I will be doing this operation over and over (I’m building a tiling pattern) and that will slow me down tenfold. Can anyone help? Is there an alternative faster method?