Instagram: @panopticon.pictures
Hello everyone,
I’m happy to share VHR0RLN, a cosmic horror short film I produced over the last few months.
The project revolves around an unknowable presence gradually revealing itself through light, movement, and the environments surrounding it. Rather than relying on direct confrontation, I wanted the tension to emerge from atmosphere, scale, and the slow perception that something is fundamentally wrong.
Everything in 3D was created in Blender. The luminous entity was developed from a real-time 2D fluid simulation based on Pavel Dobryakov’s OpenGL implementation, then extensively transformed through compositing.
Full film
Alongside the film, I’ve also included a technical breakdown covering several aspects of the production, including the entity creation, the procedural animation system used for the final sequence, and one of the film’s largest environments.
A special thanks to Benjamin Régnard (okbenjo) for his outstanding work on the sound design and audio mix. The film would not have the same impact without it.
Technical breakdown
Take a seat!

