I need a blend file that has a cube. - wad
the cube should take of like a jet dynamic actor.
The cube should gain velocity quickly then rise at take off speed.
When turn left or right the wings bank. I currently use ipo but its up to you.
When turn left or right AND descending or ascending, then release keys, cube should automatically find its original y and x axis and smoothly and gradually return to horizontal position with the horizon.
(or you may have some excellent pythion script that doesnt even have this problem)
I have such a cube but when i ascend.descend and turn left or right, the y axis gets twisted somehow and the plane flys crooked to the horizon.
I dont need anything special like wind physics etc,
I just need a cube that flys and can bank left or right while ascend/descend without losing its original position (after the keys are released)
Also attach a camera “follow” logic brick not parent the camera, as thats how mine is set up.
I will pay for it if it can be implemented in my game. (paypal)
Thanks so much!