hi, my name is Marcos Caballero, a Animator/Editor.
I have been using blender for a while, and i ´m surprissed about how behind the editing systems in linux are.
I recentrly knew a young project, wich promesses a lot, calle pen Movie Editor, and seems to be more USER friendly than cinelerra.
recently i suggested to try to work as Adobe Production Studio or FinalCut Studio, integrating aplications, so I suggested NOT TO DO A TITLER, just OPEN INKSCAPE, and you will get a GREAT titler, want to make advanced audio editing? open from the timeline AUDACITY, so you will be working like Premiere-audacity or finalcut-soundtrack. the póst:
http://openmovieeditor.sourceforge.net/board/viewtopic.php?id=136
the most promising stuff are the 3D transitions, i mean it´s actually simulate a Hollywood FX or a borisFX or even a canops soft explode, wich installs a Transition, in the NLE, and when applied, opens a window showing many 3D transitions to apply, and I suggested to make thos transitions in blender, so you write the feature once, and users will make templates, just like happends in pinnacle or canopus systems. and many linux video editing tools could use this TRANSITION PACKAGE.
Unfortunately, I´m no coder so ´m very limited, and I don´t want to deliver to the OpenM.E. developer 50 transitions or 60, automated in a blend file, selectable as SCENES, and rendereable EXTERNALLY to BLENDER. I know this is not a CLEAN solution to the transitions, but me as an user, would love to help grow this little app.
this is my post:
http://openmovieeditor.sourceforge.net/board/viewtopic.php?id=400

the thing i want to do is, make a script /temp/render.PY, wich someday could be created for the NLE software, and run:
blender -p render -b transitions.blend
once the render is over, te video app, changer INTERNALLY that part of the clip for the render.
what I need to do is:
-indicate the render OUTPUT, Pal/720x576/inout/shadows/etc.
-change from the.py file the texture map for CLIP A and clip B, wich are videos, so blender must ask from that file in/out frame number to render ONLY that part.
the blender user could open this blendfile and add more scenes, that means more transitions.
can anyone help me on this? I don´t know nothing of python or programming.
Marquitux
anubis4d@hotmail.com
but that´s not reason for not helping, especially with some TINY soft like OpenME, but powerfull, there is much of blender way of thinking there.


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