**Updated .blend in first post!
I think I’m going to call it good with the topology on the body, unless somebody sees something serious. I think it rendered rather well. I do plan on refining details. For instance I am aware the windows and window detail has been neglected. I will get to this eventually.
@Richard: I’ve decided to leave the fin with a 5 pt, until proves problematic.
I’ve also modeled tires. I am using a public texture available from cg-cars forum compliments of “exidge”. There appears to be some faces I left inside the mesh which is causing some unwanted pinches and bumps in the tread. Please see picture. I’m not extremely satisfied with the tire. Does anybody have any suggestions??? I would love to add dirt to the tread. I’ve stumbled across some explanations on how to this using a stencil texture I believe??? But with no exprience I cannot predict how successful I will be. If anybody has had an experience with stencil textures, please cut in now.
I haven’t rendered anything aside from a few tests with yafaray so I would like to render this project in yafaray. Unfortunately with my lack of experience with this plug-in, progress is slow, but existent. I’m pretty impressed with yafa so far. I was skeptical at first, but its fast and can provide much more realistic results with little work.
Below are a few tests done with Yafas basic materials. The headlight glass is using the shinydiffuse with .95 transparency. when I tried to use the Glass material, everything behind it would render black (yes I have transparent shadows on) Tests done in red and yellow, completely undecided on color of car. It may end up being a completely different color. I love black, but I have a feeling black will cause problems with lighting. Maybe not though?
One render with black bg to show reflections. 2 same views, diff colors
Currently lit with 3 area lights and 4 spot lights. However the 4 spot lights where just left from my blender internal set-up. Spot lights seems to have very little effect on my renders. image with black bg was only lit with one area light unfortunaltey.
Now to the pictures
Comments Crits greatly appreciated. Updated .blend in first post!
P.S. The .blend is set up for an HDRI. I obviously havent packed the HDRI image into the .blend (the one I’m using is about 80mb), but if anybody can please explain with my HDRI doesn’t function properly in yafa I’d appreciate it. Right now with the HDRI it wont reflect on the car, only change the background (in yafa).
Its set up in Blender Textures with AngMap effecting the Hori
and I’ve enabled IMB from Yafa, Any help?