Video Game Modeling

Hello,

I am working on some models for my video game. I was curious what others had done in my situation. I am building a cow and want to render the object as a whole therefore I think I can use only one texture. In Blender it seems that in order to use just one texture for the whole cow I would have to have some sort of view that sees every part of the cow and put the texture in like that. I cannot find a way to get this done easily. I was curious if you all thought that I should use separate objects for each part of the cow and render them that way or is there a way I can specify the texture coordinates per vertex in blender so that I could perform the mapping for it.

look up some tuts for UV mapping, there are some in the tutorials post at the top of this forum. That’s how you would get a good texture applied.

Hello

here’s some tuts on the subject:

http://otothegardener.free.fr/tutorials/tutorials.htm

Maybe they’ll help you
Bye
ANtónio

Thanks for the responses. I have purchased the blender manual and looked through online tuts, but they don’t seem to have what I need. I am guessing that the problem comes from the fact that I am not a 3d modeler. I am a programmer. I am doing the modeling to understand what 3d modelers go through.

The tutorials there work great if all I was worried about was texturing. I have gotten that to work. I need to go through vertex by vertex and pick a texture coordinate from the texture image. Is there any way to do that in Blender?

Ok, second try.

Here’s a more precise link to, as you say, "go vertex by vertex and pick a texture coordinate):

http://otothegardener.free.fr/tutorials/LittleOTO/littleoto2/littleoto2.htm

Welcome to the world of modelling, where patiente is a great quality :slight_smile:
Bye
António

wow, that’s areally good tut. shame I never saw it beofre.