I am working on some models for my video game. I was curious what others had done in my situation. I am building a cow and want to render the object as a whole therefore I think I can use only one texture. In Blender it seems that in order to use just one texture for the whole cow I would have to have some sort of view that sees every part of the cow and put the texture in like that. I cannot find a way to get this done easily. I was curious if you all thought that I should use separate objects for each part of the cow and render them that way or is there a way I can specify the texture coordinates per vertex in blender so that I could perform the mapping for it.
Thanks for the responses. I have purchased the blender manual and looked through online tuts, but they don’t seem to have what I need. I am guessing that the problem comes from the fact that I am not a 3d modeler. I am a programmer. I am doing the modeling to understand what 3d modelers go through.
The tutorials there work great if all I was worried about was texturing. I have gotten that to work. I need to go through vertex by vertex and pick a texture coordinate from the texture image. Is there any way to do that in Blender?