Let’s see, I would like to see draft view, but both would be nice, could have a 2d view with a 3d render.
I don’t got anything against faking particals, it’s just that it’s hard to determan how it’s going to react. One of the greatest frustration with blender is appling location and rotation. Would be nice if there’s a way to tell what direction it will go.
Another one is the billbord, got to keep on rotation the damn thing to get it to work right.
Local be enable by default in logic as well as the rotation and location issue, I have to keep guessing because I don’t know which way is which…
Logic that is use most often made easy, I see logic that make it hard to set up things like keys, switching between items, etc.
A way to copy and paste the logic to other models ?
Removing doubles that aren’t shown so the vertex can be kept low.
Multi texture support and a way to use a seperate alpha map in conbination with a texture.
A way to use the same model “like trees, sighns, ect” in more then one location so that object don’t have to be duplicated.
Texture scrolling like seen on Gecko. Also be nice if it’s multitexture to keep the vertex down and able to use it independently.
A way to glow, brighten or change colors on impact like seen in games like Actraiser.
Link light with a click of a mouse. So if you have like fireball or something it would give out a light with it.
A nethack style to desighn and create maps
Importing model during game play and using markers to postion them so say if you want to keep the vertex low you can just reuse the floor, wall area or bring them in only when it’s near view.
Texture sky and panorama sky to also keep the vertex low and not have to deal with cube maps.