video tex stitching - let tomato draw your tex out of video

i have used the tracking tools a little. While using the 2d stabilisation i wonder if it would be possible to “draw/bake” the parts clipped out by the 2d stab into a size-dynamic texture. just like stiching a texture with photos but this time you can film it. the more you move the cam, the bigger the tex.

hopefully you understand what i mean;)

I have been thinking about this for quite a while, that is painting a texture by hosing a scene with the camera (hi-res reconstruction stitching). You would need a high shutter rate (to eliminate motion blur from the pan) and a way to grab stills from the pan. But unlike tracking you need shape recognition and deformation to stitch.
EDIT:
I guess though that with tracking you can lay out the field that the camera is spraying… then project that onto a spehere with UV camera projection, all you need to do then is strobe or grab the right frames at set intervals.

Why not just convert your footage to high-quality images, TGA or SGI for example then pick out a few frames and stitch them in a 2D photo application.

That way you can paint over the seems and alter the distortion and perspective slightly in order to get a better match.

It’s how I usually do it for a pan shot that required a full length matte painting for the entire pan.

Be cool to do a reverse slit scan effect, that is painting the scene from video one vert line at a time. Eliminating distortion errors?

@daniel8488

Thats similar the way i did it before but without stitching tool ->Blender only:)

1.: unwrap your your model you like texture from video (Master UVmap)
2.: load image seq as backround.
3.: generate a 2nd uvmapping (unwrap from Projection)
4.: each frame which is good (not bluryy etc) is used for clone texture paint then.
Sadly the possible uvmap count is limited (i think 16 is the max atm in blender) so you got to overwrite older unwraps that you´ve already cloned into your Master-UVmap).

I thought my idea would speed this whole thing up…

Cool, sad about the UV limit though.