This method works for basic tex face and for material, provided the material has a texture channel using that particular texture in first position of the texture stack
So the alpha texture goes in the first position.
If that doesn’t work, you can also get the images themselves, apparently.
Make sure that the 2 images that you replace with video textures are not the same.
I’m not sure your statment is completly true… actulaly I think the video texture does support alpha… even simple cromakeying, so it will render an image transparent where it finds a solid blue color… can you post a simple demo file of what you want to achieve?
It will surely be possible with a glsl shader, but maybe there is a simpler way.