Hello,
I made a short video tutorial about the use of the dupliframes for ridge tiling. It is the first of a long (I hope :D) serie of mini-tutorial on archiviz.
Rather than thinking for weeks on how to organize a set of tutorials on archiviz, I decided to make them as they come to my mind: so it will be more of tips and tricks that you watch quickly than true tutorials.
Expect to see more of them (twice a month seems reasonable to me, wait and see)
Here is the link on Vimeo: http://vimeo.com/18457236
Here we will see how to make roof tiling that is not perfectly aligned and with some randomness in the color of the tiles.
You can use this to model a lot of other things that look much better if not aligned.
At the end of the video, I explain how to link the Object Data to all the tiles, so that they are all Linked Duplicates. One important use for that is to be able to move the origin of all the tiles. Let’s say you model a forest with that technic, you will set the origin of the trees on their roots, so that when you scale and rotate them randomly with Individual Centers as pivot, the trees will always be on the ground. I explain this on a second video soon.
Here is the third one, I called it n°2.5 because I explain something I forgot in n°2: how to set the origin of every copy of the mesh. I use the modeling of a forest as an exemple.
Hope you enjoy it. http://vimeo.com/18912540
Thanks for your comment Gabrielaca.
Here is thethird one,
It’s about the use of bitmap textures for inserting trees and people in architectural visualisation.
I speak about the constraints too, to place the planes facing the camera, and to place a second plane for shadows. I explain the use of the add-on import images as planes too.
It’s quite long, sorry for that, no patience to do it again shorter.
Hope you enjoy it.
In this Tips&Tricks, we will see 2 ways of modelling a landscape from contourlines.
The first one uses the add-on Surface Sketch.
The second uses the add-on Bridge.
Don´t feel lonely, viralata this are the best tips&tricks for arcviz in Blender that I ever see. The most that I seen made by others just show basic tecnics but you present very intelligent altenatives to problems in modeling archviz.
Thank you very much
Thanks all for the comments, it’s true it’s sometime frustrating to see the few feedback one can bet about tutorial,
But anyway, after a long time, here is the fifth one, in french for now, be patient, the english is done. I just have to upload it to vimeo (1HD per week limit…). Donc les francophones, profitez-en !
It’s more for beginners, about the use of cameras and how to animate them so that you can render all the views of your project once easily. Hope you learn something.
After a long time very busy with other projects, I’m back with my Tips and Tricks. Here is the sixth one about the use of the shrinkwrap modifier to automaticaly cut the walls by the roof.
many thanks for your tips. I watched the second one with the roof tyles. Very interesting, because these workarounds can be used for several situations.
And I like your french accent very much. I even prefer when someone of France is speaking german. That sounds mostly very nice and soft. :eyebrowlift:
I hope for further tutorials!
no.5 is a really elegant application of camera animation to an everyday problem - producing elevations and perspectives
no.6 also very nice - you always come up with novel ways to use blender tools! this simple trick makes the roof design process really easy and fun. and quick to produce a series of renders showing roof shape possibilities
anyone who has tried knows how much time it takes to produce videos like these - merci beaucoup