Video tutorial:Blender tips and tricks for archiviz

Hello,
I made a short video tutorial about the use of the dupliframes for ridge tiling. It is the first of a long (I hope :D) serie of mini-tutorial on archiviz.
Rather than thinking for weeks on how to organize a set of tutorials on archiviz, I decided to make them as they come to my mind: so it will be more of tips and tricks that you watch quickly than true tutorials.
Expect to see more of them (twice a month seems reasonable to me, wait and see)
Here is the link on Vimeo:
http://vimeo.com/18457236

the second one a roof with some randomness
with a followingn°2.5 a forrest with array modifier
the third one texture planes for trees and people
the fourth one a landscape from contour lines
The fifth one in English : using one camera for all the renders of a project
The fifth one in french
http://vimeo.com/38679404 the 6th one about cutting the walls by the roof

Here is the second one:
http://vimeo.com/18866385

Here we will see how to make roof tiling that is not perfectly aligned and with some randomness in the color of the tiles.
You can use this to model a lot of other things that look much better if not aligned.
At the end of the video, I explain how to link the Object Data to all the tiles, so that they are all Linked Duplicates. One important use for that is to be able to move the origin of all the tiles. Let’s say you model a forest with that technic, you will set the origin of the trees on their roots, so that when you scale and rotate them randomly with Individual Centers as pivot, the trees will always be on the ground. I explain this on a second video soon.

Here is the third one, I called it n°2.5 because I explain something I forgot in n°2: how to set the origin of every copy of the mesh. I use the modeling of a forest as an exemple.
Hope you enjoy it.
http://vimeo.com/18912540

thanks, im watching your tips and tricks in vimeo, and added to my favs

Thanks for your comment Gabrielaca.
Here is thethird one,
It’s about the use of bitmap textures for inserting trees and people in architectural visualisation.
I speak about the constraints too, to place the planes facing the camera, and to place a second plane for shadows. I explain the use of the add-on import images as planes too.
It’s quite long, sorry for that, no patience to do it again shorter.
Hope you enjoy it.

Here is thefourth one

In this Tips&Tricks, we will see 2 ways of modelling a landscape from contourlines.
The first one uses the add-on Surface Sketch.
The second uses the add-on Bridge.

I feel quite lonely here by the way :smiley:

Don´t feel lonely, viralata this are the best tips&tricks for arcviz in Blender that I ever see. The most that I seen made by others just show basic tecnics but you present very intelligent altenatives to problems in modeling archviz.
Thank you very much

I would put the tutorials at the top of the home page of blenderartists instead near the bottom as it is now.

Nice stuff viralata. Thanx for making these beauties!

Thank you Viralata!

Thanks all for the comments, it’s true it’s sometime frustrating to see the few feedback one can bet about tutorial,
But anyway, after a long time, here is the fifth one, in french for now, be patient, the english is done. I just have to upload it to vimeo (1HD per week limit…). Donc les francophones, profitez-en !
It’s more for beginners, about the use of cameras and how to animate them so that you can render all the views of your project once easily. Hope you learn something.

GREAT tips, thank you!!
added to my favorites
the one about landscapes will save me many hours…!
My favorite video is “déformations”, very useful for architectural conception
Merci infiniment!!!

Thanks Viralata!
Just watched the first one and downloading the others, they look promising.
Keep up the good stuff!

Very, very clever and useful tips for architectural works.

And here is the english version of the fifth one about the use of the camera:
Tips&Tricks for architecture n°5

After a long time very busy with other projects, I’m back with my Tips and Tricks. Here is the sixth one about the use of the shrinkwrap modifier to automaticaly cut the walls by the roof.

You have it in frnch too. enjoy

Hey viralata,

many thanks for your tips. I watched the second one with the roof tyles. Very interesting, because these workarounds can be used for several situations.
And I like your french accent very much. I even prefer when someone of France is speaking german. That sounds mostly very nice and soft. :eyebrowlift:
I hope for further tutorials!

thanks viralata!

no.5 is a really elegant application of camera animation to an everyday problem - producing elevations and perspectives

no.6 also very nice - you always come up with novel ways to use blender tools! this simple trick makes the roof design process really easy and fun. and quick to produce a series of renders showing roof shape possibilities

anyone who has tried knows how much time it takes to produce videos like these - merci beaucoup

Thanks so much for the videos viralata, fantastic!

Nice work. Very helpful and easy to understand. Thanks!