I have noticed something with the VideoTexture ImageFFmpeg module. When I use it and render any kind of image texture, like a JPEG or PNG, it will output the image as normal, except the white parts being totally black. It should be white unless transparent in a PNG image.
Is this normal? Why is this happening, and is there any way for me to correct this?
If you set a simple plane with a texture map up and hook a render to texture script up that does ImageFFmpeg (run just once), you will find what I mean in 0.36. So, why is this weird issue happening? I only want the alpha channel of a PNG image found and retrieved from the directory path found to be rendered black, but the white parts of any image to be left alone.