I need to swap a bunch of textures on the same mesh/material, so im hoping i can call textures by channel index (on a blender material) with videotex.
there is a textureID arguement;
textureID Texture index in case of multi-texture channel, 0 = first channel by default. In case of UV texture, this parameter should always be 0.
but, it doesnt actually seem to work as i expected it too.
the release notes page also states;
VideoTexture.materialID()…In case of Blender material, it grabs the material that has an image texture channel matching the name as first channel.
i was hoping that first chan bit was default and could be overridden by textureID, but apparently not.
anyone know the deal here? am i using it wrong?, is it not what i think it is?, is it just not hooked up yet?
is there anyway to access the other chans directly or am i going to need to use a bunch of swap objects, each using just the one texture im interested in?