view a color corrected bump map in Node Editor?

Hello, I have manipulated an texture using a Color Ramp. I am using this manipulated texture as a Displacement map but would like to see how the map looks after using a Color Ramp.

I can view it in the 3D view in Rendered mode, but is there a way to see it in the UV/Image Editor? I know I could use the Composite section of the Node Editor, but I’m wondering if I can view Material nodes in the UV/Image Editor?

Thanks in advance, I know it’s a noob question and hard to verbalize.

As far as i know, i don’t think you can. I could be wrong though, i’m not a specialist at textures in Blender.

Not in an interactive enviroment… baking the output of the color ramp would let you see the it in the UV Editor… but it’s probably faster to see it in a rendered viewport (using an emission shader, or using the node preview from the node wrangler addon to speed up the preview).
You can even use just a plane and the top view… it may look a bit more as the UV Editor. :slight_smile:

Thanks for the quick responses guys!