View final szene


I’m not quit sure where this belongs, so I put it in the forum to which the intention of my question belongs to; modeling. I’m searching for a way to make my whole szene viewable (in a very high quality). I don’t mean any walking or shooting like you would need for games, I just want to be able to zoom throgh the textured and lightened szene (including automatically changing reflections etc…) All the tutorials I saw are very complex; is what I want to do realy that difficult?

Help would be very nice and thanks in advance, greetings

for real time reflections, try environment mapping. that way the reflection is stored in a special image file. for high quality real time materials, check into texture baking, and normals baking. UV mapping is required to do any kind of texture or normals baking, btw.