View final szene

Hello!

I’m not quit sure where this belongs, so I put it in the forum to which the intention of my question belongs to; modeling. I’m searching for a way to make my whole szene viewable (in a very high quality). I don’t mean any walking or shooting like you would need for games, I just want to be able to zoom throgh the textured and lightened szene (including automatically changing reflections etc…) All the tutorials I saw are very complex; is what I want to do realy that difficult?

Help would be very nice and thanks in advance, greetings
Jonathan

for real time reflections, try environment mapping. that way the reflection is stored in a special image file. for high quality real time materials, check into texture baking, and normals baking. UV mapping is required to do any kind of texture or normals baking, btw.