I’ve came across a problem.
I’ve set up a file with two scenes - one to be rendered in Cycles, second in Eevee. Each scene has 4 view layers. I’ve set up nodes in compositor (in cycles scene) with multiple render layers that are just saved later to drive by File Output node.
Now when rendering, Cycles renders 4 scenes, but Eevee renders 16 scenes (each view layer 4 times). So Eevee render takes 4 times longer.
I also made a new file with similar setup but only with cubes/spheres and it’s same problem. I’m attaching it.
Is it a bug, a feature, or I made something wrong?
multiple_render.blend (1.1 MB)