View through imported camera?

Hello, I’m new to Blender. I imported a camera from UE5, how do I look through an imported camera in Blender?

1.The imported yellow camera dots appear to be in a similar location to UE5.

  1. However, when I select the camera in the Outliner and then press the Camera Icon next to the outliner, the camera is not looking in the same direction as UE5.

You can change active camera in scene settings or set the local camera, if you want to change camera only for viewport and not for render.

Hello, your suggestion helps me get one step closer to what I need, thank you.

May I ask another question? It appears the imported UE5 camera came in with a bunch of weird keyframes and imported with keyframes that change the lens.

How can I get the lens in Blender to match the lens in UE5?

Can’t really say why this happend, but you can try to just manually copy settings of the camera from UE5 to Blender.

In UE5 there is a preset name just above the timeline. Is that “Squeeze 1” the source of the keyframes? I have no idea I do not have UE.

If you expand the items (click the triangles to the left of the names on the left side of the Blender timeline) you will be able to see what the keyframes are applied to.

My guess is you forgot to set the frame back to zero before you imported the camera, so its animation may now be sitting about 4500 frames off from where it should be.

Hello Matakani, I double checked your suggestions.

  1. The “Squeeze” is the part of the lens attribute of the camera. There were no keys in the UE timeline under “Squeeze.”
  2. In Blender, opening the triangle on the imported camera reveals a keyframe on everything…Weird.
  3. The camera was exported from UE5 on frame zero and imported into Blender at frame zero.

I have not figured out hoe to properly match the lens and aspect ratio of the UE camera in Blender.

Hello Sovasin, the UE camera FBX export might not export the information in the FBX for Blender to read correctly.

Have you looked at the keyframes in the graph editor? Far more useful than a row of golden diamonds.

Select camera and go to the Data Properties tab to change settings like focal length, sensor size, etc.

Render resolution can be changed in the Output Properties tab.