Viewing a 3DS file in Blender

Hi,
I have just imported a 3DS file in to Blender (4.1). This is a 3d drawing that a colleague has made and I simply wish to view it and take some measurements from it. It is quite a large drawing. The file size is 127MB. I think I have used the Autodesk 3DS Format addon ti import the file.

Now, it has imported and I can view the drawing, but it seems that it is only able to display a certain portion of the drawing at any one time. It is as if there is a narrow, horizontal mask over the drawing and I can only see the bit within the mask. If I pan and scroll around I get to see different parts.
This also applies to the floor/grid overlay. I can only see a narrow horizontal section.

Does that make sense? I am wondering if this behavior is normal or if there is something I can do about it.

I have attached a screenshot to try to show the issue. I don’t want to provide a full screenshot as this is a private design. But, I think you can see the example. You can see the grid/floor, and also a portrait shaped rectangle which is clipped.

Thank you.

The object might be to large and you hit some clipping limits ?? Try to change on the camera or view setting (N-panel ) → Clip Start and also End (defaul ? 0.01m to 1000m … so maybe 2000 or 5000 ?)

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Ah, you are amazing! I was starting to wonder if it was a size issue. I saw that an object was hundreds of metres larger than it would be in reality. But, I was not aware of the clipping parameters.

Mine was set to 0.1 - 10000
I just adjusted it to 0.1 - 50000

Now the drawing is not clipping. Thank you very much! Still the most helpful forum I have ever been on!!

Just one further question; is there a way to select every object and scale everything down? I’m just curious about this, it is not necessary at the moment.

Thanks

You can also import 3DSmax files using blender Addon.

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I’m not sure what you mean by this… maybe parent all object to an empty and then scale the empty…

Hotkey is A to select everything, then use the scale tool.

I believe you can also just choose a scale factor when you import the 3DS, and adjust it at that moment.

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Oh yes… there was/is (?) this problem when several opjects are selected and you want to scale all of them to a precise value via the Transfom properties ony the last (?) one selected gets scaled but using the scale tool or S MouseWheel works… as expected…

I think i need a break :sweat_smile:

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Yes, I seem to remember having a problem when previously trying to scale multiple objects. I can experiment here, perhaps try parenting to an empty.

Also, I will try Thorns suggestion and look for the scale when importing.

Thank you again for everyone’s help!

Edit…

  1. When exporting a modeling, include one 1m box.

  2. Parent all objects in the file imported into the blender in a 1m box.

  3. Enter the 1m box as 1m in the dimension of the N panel.

This adjusts all objects at once.

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With hierachies and similar, it can get weird. Has been years since I had to import a 3DS file, but - yeah, wouldn’t suprise me if something undesired happened.

So, hopefully adjusting the scale factor at import will work for you.

Kim/oki’s suggestion of ‘create a master parent, scale that’ is also a solution i’ve used successfully.

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Ohh… whats reference dimension object ?? The parenting i mention above or something else ?

I’ve just re-tried this on my desktop. The default scale factor is set to 10. I lowered it to .3 and with the clipping value to 1000 I can see everything comfortably, and things seem to be at the correct size also This works for me.

Thanks everyone.

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Translator translation is weird :sweat_smile: :sweat_smile:
So I modified it.