I’ve been trying to learn Blender over the past few months and the tutorials and this forum are great and a real help. However, I can’t seem to find a solution to my problem.
I have a rig of a character that moves how I like it to, but I need to add constraints to the bones so that the bones can’t move in an un-natural way. At first I tried the IK limits which work great as it displays the angle limits and boundaries (or guides) of the axis colours. However I have bones on the rig that I don’t want to make IK, so I then lose that function. For these bones I use a ‘limit rotation constraint’, which works well but I need it to show or display the axis constraints/boundaries/guides similar to the IK limits.
Is there a way to show this? It would help me so much to physically see what angles the bones are constrained to.