Viewport anti-aliasing

I have an Nvidia GeForce 7000m/ nForce 610m (just a laptop). I tried turning on AA in the application-specific video card settings, but it messes up the Blender display :frowning: Is there a workaround for this? Or where can I find a list of video cards that support anti-aliasing in Blender’s viewport?

Thanks!

It’ll work with 2.5 without issues. (does on the current builds, I just checked)

that’s cool :cool: i think this will be the first time i’ll download a development build :slight_smile: thanks Michael W. I’ll be updating when i’ll see how it works…

…well, it’s still under development… don’t expect it to be production ready yet!

Oops. I don’t know which build to download :spin: But, yeah, viewport anti-aliasing now works, although it slows down a bit on my system. Do you know what build they are using on Js Guillemette’s video tour?

Wouldn’t it be better to skip AA in Blender and use your laptop’s processing power for other things which are actually needed to produce stuff?

@Lamoot
Yup you’ve got a point there :eyebrowlift: Anyway, I also think that it would be nice working with AA turned on, even if it is just for the first million polys (I’m not sure about my estimate hehe…) We still have yet to see how the final release version of 2.5 will handle this…

Thank you for your discussion. The same problem happened to me. It is very helpful to me.

Is it actually gonna be a feature in blender, so mac users can do it? Or do you have to go to preferences and set it in openGL?

@ShnitzelKiller
In pre-2.5, I don’t know if there are AA-related settings in the Blender Preferences window. Re my first post, I just set AA using my video card’s control panel application.

I’ve found AA really useful in the past for rendering preview animations such as playblasts using the viewport rather than waiting for a full render. I agree with Lampoot for the most part otherwise though, I’d rather skip it and have blender run faster. I need to work out where I can set my video card to antialias OpenGL in Ubuntu now come to think of it.

A setting in blender is definatley needed for AA, running games with AA is a must in my books, so to have the option (even just for the game engine) to have blender use AA would be awesome.

Macs do not have Driver control panels for our CG cards. So we can not flip a switch. Which is why we need Blender to offer it.