HI I am using a shrink wrap modifier along with a dynamic paint modifier. The idea is to make a roll lay in a specific shape (shrinkwrap shape). As you can see it works in the viewport:
I am realizing now, other part of my animation has the same procedure with a different shape as a shrinkwrap and doesnot work either in the render window. It shows perfectly in viewport mode.
Wondering what is happening, I checked my visibility options in each modifier and everything have been turned on.
Thank you for the tip, it was actually that. I need both at 3 (with one I do not have much polygons to bend the surface). But it worked when I match bot values Render and Viewport. It is quite a shame it does not work with different values…that is the hole idea of having to parameters in the subdivision modifier I guess.
Hi ! thank you.
I managed to make it work at least …fairly. Now the shrink wrap renders as I was expecting (with the shape of the shrink wrap target. What I did: I pressed the invert vertex group button:
Might be that the vertex assigned are wrong? i have my vertex group created, but empty in a way no vertex are assigned. It worked well with other mesh. I copied the technique from another user in the forum.
I am not sure why by pressing the invert button worked (since nothing is actually assigned).
Still the viewport shows a different thing than the render. Not that important since it works in the render, but in the viewport I need to invert it again to see it as the render…
Are you baking your dynamic paint? Because you have to for it to work. Might be worth checking out the vertex weight proximity modifier as well for this project.
I am not, I will try now. I am new with this. I can see I have a purple line under my timeline each time I play the animation. It is a bit frustrating, sometimes works sometimes not…I left to animate overnight, came to the studio…and was not working…
I will try to bake it now and see how develops
Thank you