Viewport Light intensity?

on some objects in viewport - looks too bright

the intensity seems to change when i rotate an object too
but sometime too bright function of angle

how can you change the light intensity in 3D viewport ?

AO seems to affect a lot
but still is there some intensity setting for the viewport scene light.
for 2.79 and Bl 3.4

thanks
happy bl

When you say viewport, do you mean solid view or material preview?

Either way, you will find the viewport lighting options in the little arrow menu here:

I suppose you mean in material preview (Eevee)? Make sure your materials aren’t too close to pure white, or Eevee’s AO system can create bright spots.

much less light intensity world variation in BL 3.4

problem seems to appear more with solid mode then material mode
and mostly in 2.79

for image shown BL 3.4
i don’t get same panel then image shown ?
how did you get it ?

thanks for feedback
happy bl

found your set up panel for shading
you were in material mode then solid mode

i can change light intensity
so i guess BL 3.4 is good enough for now

any suggestions for 2.79 ?
sorry i still use it and will probably till end of this year
before installing latest version

for new projects i do use BL 3.4
but got so many old projects i don’t really want to change all of these for BL 3.4 for now.

thanks
happy bl

In 2.79, the answer is a bit more complicated and you won’t have as much control.

  • If you are using Cycles: In material preview mode, the objects should take the material’s color automatically if you are using nodes. If you aren’t using nodes on the material or you are in solid view, it’s the material’s viewport color that will be shown instead (in the material tab, you will find a “viewport” section where you can set the material’s viewport color). Also, in the viewport’s “n” menu (the hidden menu to the right side of the viewport), you will find settings for ambient occlusion in the viewport, which can help.

  • If you are using blender internal renderer: You have to also take into account the world (sky) settings. The “ambient color” and “environment lighting” both affect the material preview mode. Also, if you have any hemi light in your scene, it also adds light everywhere, so be careful about that. However, you will never be able to fully prevent bright spots, because in 2.79, the viewport has no way to change the color space or adjust the exposure. The newer versions of Blender use the filmic color space not just for the render, but also in the viewport, which helps prevent bright spots.