Viewport preview render different from final render (in an unpredictable way)

As you can see there’s some weird red artifact in the lime I am making in the final render. In the preview, both looking inside of the lime and around it there’s no trace of that red texture.

What could be the issue and how can I fix it?

(The faces’ normals are correct)

Did you look for an object that’s visible in render, but not in the viewport?

Omg I’m stupid sometimes… lol, thanks!

We’ve all been there. :slight_smile: