Hi, all! I’ve noticed that when rendering a “playblast” from the viewport set to EEVEE final render mode, the animation colors look muted compared to a single viewport render still. Does anyone know what could be causing this?
Viewport and render settings:
Doesn’t seem like that’s the cause to me, because the shadows are there, but everything is grayed out, like if it were using a different view transform, or something like that.