Viewport Shading and Rendered Shading


You can see some diference on the shading when viewing it on the texture viewport and rendered.
i want the render have the same shading as the texture viewport. so i can make more accurate-ish
N64-Look.

It is possible tho?

have you tried adjusting the light intensity?
The viewport shading does not take lights in your scene into consideration while rendering but rather uses default shading.
You can dial down the light intensity to achieve that look