viewport shading textured

Hi I have some problems with UV mapping.
is only a test to show my problem.
I created a blue bottle with a green label.
The window 1 is coherent with the window 2.
Why the window 3 is not coherent with a window 1?
I set clip in the image mapping
thanks

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Not sure what you mean by coherent.

How are you UVing the Bottle and label? Are thy separate? Looks like in view 3, the green texture is spelling all over the bottle.

@FloridaJo
coherent = equale = same = identical

@ridix
There is only a single mesh (bottle) and a single material with diffuse blu (bottle) that contains a single texture (label)

@ridix
why “the green texture is spelling all over the bottle” if the label is small? this is my problem!

thanks

ps
I add the blend file
bottle.blend (786 KB)

Looks like you are trying to project that image but you can’t do that that way. Just make blue bottle and Decal the label. Or you need to UV unwrap the bottle and paint the decal or projection paint it.

Looks like you are trying to project that image but you can’t do that that way
why I can’t?

Just make blue bottle and Decal the label
ok this is a good method, but does not use the UV mapping and for this reason I can not see the texture in correct position in 3dview textured (this is the only problem).

Or you need to UV unwrap the bottle and paint the decal or projection paint it.
why paint or projection paint for a simple label (uvmap+tex image clip)?

thanks for answers

…I am very confused :no:

for me it’s a bug of 3dview.
I did other tests.



If the mesh is smaller than the tex then the textured 3Dview works correctly (1 = 3)
If the mesh is larger than the tex then the textured 3Dview is not working properly (1 not= 3) and clip the parameter does not work at all
… I hope in some denial!