hey guys,
seems it is a pretty difficult task to display a transparent object in the viewport while still being able to see texture-less objects with simple shading.
i was following this tutorial and got my texture on the leaf working
but is there a way to display e.g. a helmet with a simple grey material?
with open gl.
in the youtube video the guy shows how to make it work with glsl but i was wondering if i can have grey shaded models in the scene as well (everything goes black that doesnt have texures)