Viking Shield — Prop Art Practice

Hey everyone,
This is my latest personal project — a Viking-style shield made to practice prop creation for games.

I handled the full workflow from modeling to rendering in Blender, and used Substance Painter for texturing and material work.
My main focus was achieving realistic PBR materials, balanced roughness variation, and believable edge wear.

Rendered in Cycles, with a simple three-point lighting setup to highlight surface detail.
Any feedback or critique is welcome — always aiming to improve! :hammer_and_pick:

Software: Blender | Substance Painter
Render Engine: Cycles



#Blender #PropArt #GameArt #SubstancePainter #3DModeling texturing #CyclesRender pbr #RealtimeAssets #BlenderArtists

11 Likes

Nice texturing actually. Love it!

I featured you on BlenderNation, have a great weekend!