Or Vikings. Decided to do something a bit more to my roots than anything instead of just literally messing around testing textures, modeling, etc.
Semi traditional drinking horn. Still have some texturing to complete, finish off the gold varnish & correct the valknut symbol a bit. Undecided if this one will be table top or with straps to be carried.
For the method it is partially bump mapping and partially by “hand” - and very slow going - etched into the horn itself.
I took a more distance shot here to give an somewhat idea - you can see it at the dragons’ tails and at the angles more than actually head on.
How far I go for the detail depends entirely upon what I plan to do with it & if my machine can take it. That and most Viking horns aren’t deeply cut because a) it’s ivory and/or bone one is using and it can be fragile and b) deep cuts look shoddy unless they’re glazed afterwards.
now this seems to be with only small bumps
might be possible to bake a normal map and still get a nice render
if needed to be put inside a much larger scene with lot of objects high res
Since I have the etching all vertex grouped / linked I decided to add onto the depth a bit however I won’t be going any deeper because then the definition is beginning to waver for the finer details [scales].
And since I had some discord, here’s a snapshot non rendered to show that yeah it is sculpted I’d have done a wireframe but the bracer at the bottom had 250,000 faces alone to shape so the horn is gigantic and really nothing but a mesh of wires.
As for the sudden sculpting turn in my work - I was sculpting dragons when I first started blender, I gave it up for a bit cause I didn’t have the time nor patience to do it.
The horn & bracer alone have taken me a couple weeks [my usual playing around takes me a single day or less, cause that’s just it, playing around].