Does anyone know if there is any work going on to improve the view port windows performance? I’m finding a few hundred fairly simple meshs make the view port chunder even in Solid view. Yes I can break a scene over layers, but that’s not ideal when everything is kind of interconnected by being in the same scene!
I’m running a 3770i processor with a GTX780, which I know isn’t quite today’s heavy workstation spec, but it’s not that bad. Is it?