Visible faces in object

(animani) #1


I was wondering why I can see these flat faces in my render when the object is using a smooth shade plus a Subsurface.

(Thies Schulz-Holland) #2

I assume “Subsurface” is supposed to mean “Subdivision Surface”? That’s not even remotely the same thing.

Other than that: How are we supposed to troubleshoot this? By gazing into our crystal balls?
Please ALWAYS supply an example .blend file with any support question. Don’t forget to pack the textures.

(animani) #3

I meant to say subsurf and the correction tool changed it. I asked without posting anything because I thought it was something easy enough not dig too much into. No need to bring your balls into the equation so they don’t break. And lastly I cannot share the project as its part of a job and the model was exported from Maya so I guess the problem comes from there for some reason. If you can’t help without the project I appreciate you showed some kind of interest. Thanks, mate.

Anyone else had this issue before?

(animani) #4

No worries I think its the material used and I need to find out why. :slight_smile: