Hello Blender artist community,
I have been playing Dead Space 2 and I noticed some cool lighting effects. The light paths are visible. Notice how the light from the helmet escapes out of it and it’s path is visible. I hope you understand what I mean.
I want to know, how to achieve the same effect- visible light paths on Blender (preferably Cycles render)
It’s all post-processing. Fog bloom and some kind of glare. Watch a couple of compositing tutorials and it should become clear how to do it in BI/Cycles.