Hi I have not been able to find a solution to this small problem of mine.
Every time i UV map my models, and texture them, they look fine, however whether in blender
or a game engine (this has happened to me in unity, neoaxis and blendelf)
When I zoom out a little, black lines appear where my UV seams are. :spin:
The geometry is clean, quads rarely some triangles.
What might be the problem?
Thanks guys :eyebrowlift2: